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The Theory of Universal Graphs for Games: Past and Future.- Approximate coalgebra homomorphisms and approximate solutions.- Duality for Instantial Neighbourhood Logic via Coalgebra.- Free-algebra functors from a coalgebraic perspective.- Learning Automata with Side-Effects.- De Finetti's Construction as a Categorical Limit.- Injective Objects and Fibered Codensity Liftings.- Explaining Non-Bisimilarity in a Coalgebraic Approach: Games and Distinguishing Formulas.- A categorical approach to secure compilation.- Semantics for rst-order a ne inductive datatypes via slice categories.
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.